![]() I’ll also admit that the main story hook is not as interesting as the family drama and some of the side quests. I would have much rather had a ‘well-rested’ health/damage buff for characters that spent time in the house than some sort of punishment for playing how you like to play. ![]() Your characters suffer from corruption fatigue if you use the same person for too long, which debuffs their maximum health. Unfortunately, corruption fatigue is a lot more annoying. While I naturally have preferred characters (Linda and Lucy), I ended up spending at least a few hours with all characters just to get some of the buffs, and I admit that helped me get used to a different playstyles. All characters have their own unlockable skill tree, and each family member plays sufficiently differently from each other that sometimes if I hit a brick wall in terms of a dungeon or boss that I can’t surmount, trying a different family member does kind of help think outside the box.Īnother ways that Children of Morta encourage mixing up your play styles include permanent buffs for all players when a character reaches a specific level. I loved the Divine Relic that allowed me to heal every few minutes or so, as usually keeping your health topped up is integral to roguelikes.Īs the game progresses, you unlock more members of the family, eventually opening six playable characters in total, with a mix of two slower fighters, two glass cannon melee types, and two ranged fighters. While most of that is par for the course for a game like this, the Graces and Relics REALLY affect the way you tackle a specific run. Regardless of characters, Children of Morta is a traditional roguelike, with skills gained upon levelling, Divine Graces and Relics that provide bonus abilities limited to the dungeon run, and your usual array of minibosses that are buffed up versions of the usual mobs. ![]() Just be careful in close confines (like boss fights) and always have an escape plan. Her ranged damage while shooting on the move gives her an amazing ability to kite opponents, a vastly different play style from her dad, and something I was much more successful with. Linda is an archer and the eldest sister. His shield allows him to block, and while relatively slow and not as agile as most of the rest, his defensive play may be attractive to some. John is the patriarch of the family, and as the dependable dad goes with your traditional sword and board style. You start off with John and Linda Bergson.
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